[ S_TILL ]

[ S_TILL ] – as a state of continuity, permanence

STILL life or STEEL – a cold, emotionless reality; passive, insensitive attitude

S(ilence) _TILL ( hidden meaning ) – an interrupted silence


photography, Stills from the journey through the un_emotional world


I transform experience and observations into a symbolic way of seeing and feeling. I suggest a kind of essay about the problems of the human condition (about poverty, a sense of alienation, emptiness and loss of stabilization) in the found reality – in a journey through the “wilderness” of un_emotional, degenerate world.

The viewer gets into the audiovisual ambush and has to get used to the attacking stimuli. Two screens located on the opposite sides base on the limitations of perception of human vision. The impossibility to receive both images at the same time makes the viewer uncomfortable, feel lost. More to it, by directing their attention to sound I subject them to manipulation.

A sphere becomes a “guide” in the journey through the void of mechanical, dehumanised world. Presented frames, with very graphic and quite artificial style, at first glance, may not be very evocative – however they become a driving force for the imagination. A world devoid of color is a form of emotional landscape.

Sterile, synthetic spaces are to show the ephemeral world, emphasize the instability and impermanence of relationships, passing, elusiveness and temporality of deaf space, giving the impression of traveling in the vastness of the vacuum resulting in a feeling of a broken dream-nightmare. Parallel attacks of irritating, psychedelic images – obsessively surround the viewer plunging him into a psychotic state.

The viewer becomes a prisoner locked up in an irritating environment. Applied effects constitute a trap that is to create a feeling of loss of balance, feeling the world slipping out of control. The specific structure of sound is to intensify the experience.

Author’s concept of the project’s presentation – cold, industrial interior, closing a circle in space, that completes the artistic idea.
(The Municipal Museum of Technology and Engineering, the tower of Pump Station “Stare Bielany”, Toruń – Poland)

Inspired, among other things, by a process in which the media and reversed values rule in modern times, strongly influencing both the mechanization of life and thought processes – using the symbolic image I’m trying to show strongly imprinting process of dehumanization, lowering the insensitivity of contemporary reality. It overtook a special kind of poverty and pervasive emptiness. In the general race for everything there is, people become strangers, emotions irrelevant. The presence is accompanied by the feeling of alienation, dissociation between being and non-being.


An art book as an arrangement of experience, observation and reflection in the symbolic miniature. Flipping pages recalls discovering some planes of memory – hidden thoughts, repressed impressions of the world around us, the state of reality.

the miniature of reality


within the prison’s structure

the ruins of contemporaniety

the space that falls silent

The choice of materials used in the book is not accidental, it is connected with the emotions that I wanted to present in a symbolic way. The book is heavy, like the thoughts it contains. The casing is made of sheet metal; phonetic similarity in the context of the project due to the word steel, it has to appeal to the emotions devoid of reality, passive, insensitive attitudes.

Carbon paper or fabric are to emphasize the ephemeral world. The weave of fibers is a tangle of accidents and relationships. Black sponge acts as a surface symbolizing degenerate reality – full of holes, full of cavities; unstable, brings to mind the loss of stability, falling into a bleak expanse of black – negative emotions and sadness . In the gray world devoid of color, silver plane becomes “a mirror of superficiality”. One-sided print leaves on each card a footprint of nothingness and dullness.

Ambiguous composition of words, phrases – is to draw the observer in a game (like the man in the modern world sometimes seems to be only a player).


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